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Final Project
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Academic Integrity
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Spring 2014 Final Projects
Light Refraction with Dispersion
Steven & Eric
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Building a Fast Ray Tracer
Andrew & Gerrett
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A Framework for Furniture Visualization in WebGL: A User Study Based Extension
Max
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Virtual Learning from Demonstration Final Report
Jun & Logan
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Snow Simulation
Zev & MeiXing
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Adaptive Mesh Refinement for Use in Cloth Simulation
Victor & Wesley
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Geometrically Influenced Photon Mapping
Ben & Yuriy
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Evaluating the Quality of Triangle, Quadrilateral, and Hybrid Meshes Before and After Refinement
Rebecca
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Adaptive semi-transparent ray tracing with depth of field
Kevin & Dimitri
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Dynamic View Dependent Level of Detail
Nathan & Yumi
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Object-Space Painterly Rendering for WebGL
Scott & Andy
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Here are the
Final Project Guidelines.
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