|   Mesh Difference Visualization and Attribute Validation
 David Doria & Cody Phillips
 |   Contour-Driven Terrain Meshing
 Jeff Sult
 |   Parallel Radiosity Using the Message Passing Interface
 Josh Nasman & Jon Zolla
 | 
|   Music-based Procedural Generation of Plants
 Jarrett Farnitano & Chris Jaeger
 |   Fast Generation of Triangulated Irregular Networks
 Jeremy Sachs
 |   Hydraulic Erosion of Soil and Terrain
 Atira Odhner & Joseph Fleming
 | 
|   Volume Lightning Rendering and Generation Using L-Systems
 Chris LaPointe & Devin Stiert
 |   Interactive Hair Simulation Using 2D Hair Strips
 Sean Sullivan
 |   Realistic Billiards Simulation with Variable Time-Step
 Luke Anderson
 | 
|   Parallel Ray Tracing on the BlueGene/L
 Abhiskek Mukherjee & Taro Omiya
 |   Interactive Structural Analysis of Drawn Structures
 Robert (Allan) Pendergrast
 |   Aurora Rendering with Sheet Modeling Technique
 Yi Xiang Ng
 | 
|   Automatic Smoothing of Quad and Triangle Meshes
 Patrick Donnelly
 |   Simulation of Levee Erosion
 Zhongxian (Jonathan) Chen
 |   Rendering of Caustics with Photon Maps
 Eric Li & Andrew Dolce
 | 
|   Two-Pass Realtime Rendering of Mirage Effects
 Justin White & Michael "Z" Goddard
 |   Persistent Background Effects for Realtime Applications
 Greg Lane
 |   A Functional Scene Graph Interpreter
 Corey Nolan
 | 
Here are the