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Academic Integrity
 | Spring 2014 Final Projects
Here are the 
Final Project Guidelines.
|   Light Refraction with Dispersion
 Steven & Eric
 
 |   Building a Fast Ray Tracer
 Andrew & Gerrett
 
 |   A Framework for Furniture Visualization in WebGL: A User Study Based Extension
 Max
 
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|   Virtual Learning from Demonstration Final Report
 Jun & Logan
 
 |   Snow Simulation
 Zev & MeiXing
 
 |   Adaptive Mesh Refinement for Use in Cloth Simulation
 Victor & Wesley
 
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|   Geometrically Influenced Photon Mapping
 Ben & Yuriy
 
 |   Evaluating the Quality of Triangle, Quadrilateral, and Hybrid Meshes Before and After Refinement
 Rebecca
 
 |   Adaptive semi-transparent ray tracing with depth of field
 Kevin & Dimitri
 
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|   Dynamic View Dependent Level of Detail
 Nathan & Yumi
 
 |   Object-Space Painterly Rendering for WebGL
 Scott & Andy
 
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