OpenGL Installation
You probably already have OpenGL on your machine. However, the
operating system may not have set you up with the best version of the
graphics driver for your particular hardware. You don't want to be
stuck with OpenGL 1.X! We'd like to have at least OpenGL 3.2.
So make sure you have recent graphic card drivers. Download the
specific driver for your card from NVidia, ATI, or Intel rather than
the default Linux or Microsoft Windows driver.
WARNING: OpenGL features beyond OpenGL 1.1 generally do not work over Remote Desktop.
Graphics Libraries Installation
For the homeworks you'll need to install the following libraries:
Please follow the detailed instructions below for each OS.
Linux (Fedora or Ubuntu/Debian)
Download the GLFW source code zip (at least 3.0.4) from
http://www.glfw.org/download.html
Unzip the archive into some directory
cd to that directory and type these commands:
mkdir build
cd build
cmake ..
make
sudo make install
-
[Ubuntu/Debian]
apt-get install glew-utils libglew-dev
[Fedora]
yum install glew-utils libglew-dev
-
GLM is a header only C++ library. Grab a recent zip file from
http://glm.g-truc.net/ under Downloads.
Extract the compressed file, which makes a glm folder.
Inside of that folder is another glm folder.
Copy the inner glm folder to /usr/local/include (using sudo).
Mac OSX - 10.7 (Lion) or later
Download the GLFW source code zip (at least 3.0.4) from
http://www.glfw.org/download.html
Unzip the archive into some directory
cd to that directory and type these commands:
mkdir build
cd build
cmake ..
make
sudo make install
-
We recommend the Homebrew package
manager. After brew is installed, just type:
brew install glew
brew install glm
Windows
Create a new folder on your machine named "C:\GraphicsLibraries\"
and subfolders named:
- "C:\GraphicsLibraries\include\"
- "C:\GraphicsLibraries\include\GL\"
- "C:\GraphicsLibraries\include\GLFW\"
- "C:\GraphicsLibraries\lib\"
- "C:\GraphicsLibraries\bin\"
Download and unzip the following files and place them as instructed below.
NOTE: Make sure you are consistent and grab either all 64-bit or
all 32-bit versions of the libraries.
Download a recent zip of the GLM headers (a headers only
libraries)
from http://glm.g-truc.net/ under
"Downloads". Extract the compressed file, which makes
a glm folder. Inside of that folder is another glm
folder. Copy the inner glm folder to
"C:\GraphicsLibraries\".
To check: The file "glm.hpp" should be in this folder "C:\GraphicsLibraries\glm\"
Download the GLFW Windows binaries (probably 64-bit)
from
http://www.glfw.org/download.html and unzip the files.
Put "glfw3.h" and "glfw3native.h" in "C:\GraphicsLibraries\include\GLFW\"
Put "glfw3.lib" in "C:\GraphicsLibraries\lib\"
Download the GLEW Windows binaries
from http://glew.sourceforge.net/
and unzip the files.
Put "glew.h" and "glxew.h" "wglew.h" into "C:\GraphicsLibraries\include\GL\"
Put "glew32.lib" and "glew32s.lib" in "C:\GraphicsLibraries\lib\"
Put "glew32.dll" and "glew32s.lib" in "C:\GraphicsLibraries\bin\"
Edit the "PATH" variable for your account (not the system
variables) to append the location of the dynamic libraries
(dll's) "C:\GraphicsLibraries\bin\". (Google search if you
don't know how to do this already). You might need to make a new
variable if you don't already have a PATH.
The CMakeLists.txt line in each homework:
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} "C:\\GraphicsLibraries")
points your compilation at these directories. You could choose to put
all of the downloaded library files in another location, and then
specify the new path on the command line when building each project
for the first time, e.g.:
cmake ../src -D CMAKE_PREFIX_PATH="${CMAKE_PREFIX_PATH} C:\\My\\Path\\Here"
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