|   Advanced Rendering
 for Augmented Reality
 on Mobile Devices
 Griffin Milsap & Eric Bourland
 |   Ray Tracing for Underwater
 Illumination Estimation
 Jason Rock
 |   Feature Complete Ray Tracer
 Geoffrey Wright & Zachary Lynn
 | 
|   Rigid Body Dynamics
 Simulator Sandbox
 Patrick Phipps & Sriram Narayanan
 |   Subdivision of Silhouette Edges
 in Interactive Time
 Florian Boulnois & Michael Andryauskas
 |   Screen-Space Ambient Occlusion
 by Unsharp Masking
 of the Depth Buffer
 Jay Chamberlin & Evan Sullivan
 | 
|   Object-Space Toon Shading
 Lore Cox & Mary DeVarney
 |   A Better Ray Tracer
 David Cohen
 |   WebGL Whiteboard Eraser
 Michael Snyder
 | 
|   A GPU Accelerated
 Volumetric Ray Tracer
 for Incandescent Gas
 Andrew Zonenberg & Sylvia Forrest
 |   ICU Virtual Window OpenGL
 Cloud and Snow Simulation
 Melvin Diaz & Timothy Campbell
 |   Monte Carlo Subsurface Scattering
 Gregory White
 | 
|  |   Visibility Aware Steering
 with Rasterization
 James Zhao
 |  | 
Here are the