|   Curling Simulation & Game
 Jeremy Therrien & Mark Aversa
 game code
 |   Electromagnetics Simulator
 Ryan Clark
 |   Interactive Cloth Cutting Simulation
 Devon Connell & Derek Connell
 | 
|   Architectural Daylighting Validation
 Bill Davey
 |   Realistic Fluid and Cloth Collision Simulation
 Christian Grise & Matthew Nebel
 |   Cinematic Particle Systems with OpenCL
 Tim Horton
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|   Lightcuts
 Jeff Hui
 |   Visually Appealing Water Flow Over a Terrain
 Eddie Lau
 |   Interactive Tornado Simulation
 Nick Coppola & Lincoln Tahara
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|   Physically Correct Refractive Effects
 Matthew Turnbull
 |   Jello Simulation
 Roy Wellington & Ben Boeckel
 |   A Procedural Shader Language for Ray-Tracing Applications
 Kristoffe Zehr
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|   Procedural Generation of Dynamic Terrestrial Simulacra
 Steve McKinney
 |   Semi-Realistic Rendering of Fur via Shell Method
 Artem Kochnev & Sloan Whitney
 |   Modeling the Dynamics of Chalk: Methods for Efficient Approximation
 Joshua Greenman
 | 
|   Terrain Mapping: Data Collection and ODETLAP
 Jeff Frey & Michael Todd
 |   Rendering Caustics Without Photon Maps
 Kate Kelly & Paul DiPastina
 |   Total Internal Refraction and Fiber Optics
 Chris DiPastina
 | 
|   Path Tracing: A Non-Biased Solution to the Rendering Equation
 Robert Carr & Byron Hulcher
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