Massively Parallel Marker and Cell
with Division Visualization
Tianning Steven Han & Nicholas Westrich
video!
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CUDA Simulation
Jed Williams
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Standalone Distributed Rendering
for Supercomputers
William Tobin & Daniel Ibanez
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Rapid Cloth Collision Detection
using Bounding Sphere Trees
Fangyuan Ding
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Terrain Approximation
Wenli Li
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Enhanced Ray Tracing
Brian Stauffer, Max Curran, & Gary Lu
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Depth of Field
Vincent Riemer
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Human Sketch Recognition
Anthony DeRoss & Albert Armea
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Tectonic Plate Simulation
on Procedural Terrain
Daniel Benedetti & Evan Minto
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Terrain Generation Using Delaunay Triangulation and Image Analysis
Brian Truhlar
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Interactice Geometry Editor
Beth Werbaneth
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Gorilla: An Interactive Go Application
Drew Wright & Benjamin Streb
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