Advanced Rendering for Augmented Reality on Mobile Devices
Griffin Milsap & Eric Bourland
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Ray Tracing for Underwater Illumination Estimation
Jason Rock
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Feature Complete Ray Tracer
Geoffrey Wright & Zachary Lynn
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Rigid Body Dynamics Simulator Sandbox
Patrick Phipps & Sriram Narayanan
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Subdivision of Silhouette Edges in Interactive Time
Florian Boulnois & Michael Andryauskas
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Screen-Space Ambient Occlusion by Unsharp Masking of the Depth Buffer
Jay Chamberlin & Evan Sullivan
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Object-Space Toon Shading
Lore Cox & Mary DeVarney
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A Better Ray Tracer
David Cohen
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WebGL Whiteboard Eraser
Michael Snyder
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A GPU Accelerated Volumetric Ray Tracer for Incandescent Gas
Andrew Zonenberg & Sylvia Forrest
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ICU Virtual Window OpenGL Cloud and Snow Simulation
Melvin Diaz & Timothy Campbell
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Monte Carlo Subsurface Scattering
Gregory White
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Visibility Aware Steering with Rasterization
James Zhao
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Here are the