Curling Simulation & Game
Jeremy Therrien & Mark Aversa
game code
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Electromagnetics Simulator
Ryan Clark
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Interactive Cloth Cutting Simulation
Devon Connell & Derek Connell
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Architectural Daylighting Validation
Bill Davey
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Realistic Fluid and Cloth Collision Simulation
Christian Grise & Matthew Nebel
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Cinematic Particle Systems with OpenCL
Tim Horton
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Lightcuts
Jeff Hui
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Visually Appealing Water Flow Over a Terrain
Eddie Lau
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Interactive Tornado Simulation
Nick Coppola & Lincoln Tahara
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Physically Correct Refractive Effects
Matthew Turnbull
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Jello Simulation
Roy Wellington & Ben Boeckel
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A Procedural Shader Language for Ray-Tracing Applications
Kristoffe Zehr
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Procedural Generation of Dynamic Terrestrial Simulacra
Steve McKinney
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Semi-Realistic Rendering of Fur via Shell Method
Artem Kochnev & Sloan Whitney
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Modeling the Dynamics of Chalk: Methods for Efficient Approximation
Joshua Greenman
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Terrain Mapping: Data Collection and ODETLAP
Jeff Frey & Michael Todd
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Rendering Caustics Without Photon Maps
Kate Kelly & Paul DiPastina
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Total Internal Refraction and Fiber Optics
Chris DiPastina
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Path Tracing: A Non-Biased Solution to the Rendering Equation
Robert Carr & Byron Hulcher
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