Mesh Difference Visualization and Attribute Validation
David Doria & Cody Phillips
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Contour-Driven Terrain Meshing
Jeff Sult
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Parallel Radiosity Using the Message Passing Interface
Josh Nasman & Jon Zolla
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Music-based Procedural Generation of Plants
Jarrett Farnitano & Chris Jaeger
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Fast Generation of Triangulated Irregular Networks
Jeremy Sachs
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Hydraulic Erosion of Soil and Terrain
Atira Odhner & Joseph Fleming
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Volume Lightning Rendering and Generation Using L-Systems
Chris LaPointe & Devin Stiert
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Interactive Hair Simulation Using 2D Hair Strips
Sean Sullivan
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Realistic Billiards Simulation with Variable Time-Step
Luke Anderson
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Parallel Ray Tracing on the BlueGene/L
Abhiskek Mukherjee & Taro Omiya
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Interactive Structural Analysis of Drawn Structures
Robert (Allan) Pendergrast
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Aurora Rendering with Sheet Modeling Technique
Yi Xiang Ng
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Automatic Smoothing of Quad and Triangle Meshes
Patrick Donnelly
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Simulation of Levee Erosion
Zhongxian (Jonathan) Chen
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Rendering of Caustics with Photon Maps
Eric Li & Andrew Dolce
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Two-Pass Realtime Rendering of Mirage Effects
Justin White & Michael "Z" Goddard
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Persistent Background Effects for Realtime Applications
Greg Lane
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A Functional Scene Graph Interpreter
Corey Nolan
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