ODETLAP Tiling
Dan Tracy
|
Creating a Foundation for a Snowboarding Video Game
Jake Stookey
|
Interactive Weathering of Materials
Timothy Hoff
|
Clounds, Fog, and Smoke
Cameron Fischer
|
Ragdoll Physics
Gabe Mulley & Matt Bittarelli
|
Hypermetablobbies: Define Syrup in Higher Dimensions in Six Easy Lessons
Avi Kelman
|

Optimization Techniques in the Implementation
of a Radiosity Solver With Dynamic Point Lighting
Daniel West
|

Ray Tracing with Participating Media
Rylan Collins
|

Cloth System Extension: Collision Volumes and
Self-Intersection
Matthew Loehr
|

3d Space
Viewing Portals
and their Implementation through OpenGL Stencil Buffers
Michael Pratt
|

Illumination Driven
Plant Generation
Max Schnur
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Visualization of Binary Space Partition Trees
Casey Shields
|

3D Cel Shading with Projected Shadows
Justin Slowik
|

Integration and Visualization of Large Range Models
Eric Smith & Jacob Becker
|

Distribution Ray Tracing
Brandon Williams
|

Surface Compression using Over-determined Laplacian Approximation
Zhongyi Xie
|

Interactive Rendering of Advanced Fenestration
Materials for Architectural Design
Yu Sheng
|

Catching a Ball with Inverse Kinematics
George Schneeloch
|
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