ODETLAP Tiling
Dan Tracy
|
Creating a Foundation for a Snowboarding Video Game
Jake Stookey
|
Interactive Weathering of Materials
Timothy Hoff
|
Clounds, Fog, and Smoke
Cameron Fischer
|
Ragdoll Physics
Gabe Mulley & Matt Bittarelli
|
Hypermetablobbies: Define Syrup in Higher Dimensions in Six Easy Lessons
Avi Kelman
|
![](final_projects/westd/final_writeup_files/interpolation_jaggies_small.png)
Optimization Techniques in the Implementation
of a Radiosity Solver With Dynamic Point Lighting
Daniel West
|
![](final_projects/collir2.png)
Ray Tracing with Participating Media
Rylan Collins
|
![](final_projects/loehrm.png)
Cloth System Extension: Collision Volumes and
Self-Intersection
Matthew Loehr
|
![](final_projects/prattm.png)
3d Space
Viewing Portals
and their Implementation through OpenGL Stencil Buffers
Michael Pratt
|
![](final_projects/schnum.png)
Illumination Driven
Plant Generation
Max Schnur
|
![](final_projects/shielc2.png)
Visualization of Binary Space Partition Trees
Casey Shields
|
![](final_projects/slowij.png)
3D Cel Shading with Projected Shadows
Justin Slowik
|
![](final_projects/smith_becker.png)
Integration and Visualization of Large Range Models
Eric Smith & Jacob Becker
|
![](final_projects/willib4.png)
Distribution Ray Tracing
Brandon Williams
|
![](final_projects/xiez.png)
Surface Compression using Over-determined Laplacian Approximation
Zhongyi Xie
|
![](final_projects/shengyu.png)
Interactive Rendering of Advanced Fenestration
Materials for Architectural Design
Yu Sheng
|
![](final_projects/schneg.gif)
Catching a Ball with Inverse Kinematics
George Schneeloch
|
Here are the