ODETLAP Tiling
Dan Tracy
|
Creating a Foundation for a Snowboarding Video Game
Jake Stookey
|
Interactive Weathering of Materials
Timothy Hoff
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Clounds, Fog, and Smoke
Cameron Fischer
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Ragdoll Physics
Gabe Mulley & Matt Bittarelli
|
Hypermetablobbies: Define Syrup in Higher Dimensions in Six Easy Lessons
Avi Kelman
|
Optimization Techniques in the Implementation
of a Radiosity Solver With Dynamic Point Lighting
Daniel West
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Ray Tracing with Participating Media
Rylan Collins
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Cloth System Extension: Collision Volumes and
Self-Intersection
Matthew Loehr
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3d Space
Viewing Portals
and their Implementation through OpenGL Stencil Buffers
Michael Pratt
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Illumination Driven
Plant Generation
Max Schnur
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Visualization of Binary Space Partition Trees
Casey Shields
|
3D Cel Shading with Projected Shadows
Justin Slowik
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Integration and Visualization of Large Range Models
Eric Smith & Jacob Becker
|
Distribution Ray Tracing
Brandon Williams
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Surface Compression using Over-determined Laplacian Approximation
Zhongyi Xie
|
Interactive Rendering of Advanced Fenestration
Materials for Architectural Design
Yu Sheng
|
Catching a Ball with Inverse Kinematics
George Schneeloch
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