Fixing it with gravity
two ways to keep the particle from dropping
turning off gravity...
the unitlessness of it all
Example 2
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PSystem ps;
void setup() {
size(500,500);
ps = (PSystem)loadPlugin("PSystem");
Particle p = new Particle();
p.setPos(width / 2, height/2, 0);
ps.addParticle(p);
ps.setGravity(0);
}
void loop() {
background(#99CCCC);
ps.draw();
}
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