Rendering Soft Shadows and Glossy Reflections with Cone Tracing
Keaton
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Performance Optmization of Photon Mapping for Light Analysis on Diamond Model
Andrew
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Multithreaded Bidirectional Path Tracing
Anthony & Nick
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Interactive Structural Demolition
Sam & Kevin
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Dungeon Generation for Use in
Interactive Media
David & Dwight
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Cloth Dynamics Affected by Fluid
Kyle & Jay
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A Glass With Milk
Ben & Jonathan
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Interactive 2D Screen Space Fluids with
Shaders
Jaron
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Procedural Terrain
Brian & Jesse
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Adaptive Displacement Subdivision
Jim
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Realtime Fire Simulation
Matte & Jeremy
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Saccadic Scanpath Simulation on Static Images
Xitu & Chi-Ning (Tim)
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Procedural Modeling of Cities with User-Created Models
Rachel & Michael
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