ARmy: A Study of Multi-User Interaction in Spatially Augmented Games
Andrew Dolce, Joshua Nasman, and Barbara Cutler
To appear in PROCAMS 2012
paper (pdf)    
video (mpg format)
Abstract:
We present ARmy, a two-player military strategy game that uses
spatially augmented reality to combine physical tabletop games with
the virtual elements and computation characteristic of modern video
games. As players move plastic miniatures within a small scale
physical environment, the application moderates and augments play by
maintaining a 3D representation of the scene, which it uses to
validate movement paths and perform automatic line-of-sight
calculations for combat. We describe the design and implementation of
the ARmy gaming system. Furthermore, we conducted a user study to
gauge the effectiveness, intuitiveness, and robustness of the
application. We describe the process of this user study, present
quantitative data of the study results, and discuss general design
principles for the design and implementation of other engaging
spatially-augmented games.
See also:
RPI Computer Graphics Group
Research Project: Dynamic Projection Surfaces in EMPAC
Multi-User Interactions for Spatially Augmented Reality Games
Andrew Dolce, Rensselaer Polytechnic Institute, Computer Science, Masters Thesis, June 2011
This material is based upon work supported by the National Science
Foundation under Grant No. IIS 0845401. Any opinions, findings, and
conclusions or recommendations expressed in this material are those of
the author(s) and do not necessarily reflect the views of the National
Science Foundation.
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