The WaitForSingleObject function returns when one of the following occurs:
DWORD WaitForSingleObject(
HANDLE hHandle, // handle to object to wait for
DWORD dwMilliseconds // time-out interval in milliseconds
);
Windows NT: The handle must have SYNCHRONIZE access. For more information, see Standard Access Rights.
If the function succeeds, the return value indicates the event that caused the function to return. This value can be one of the following.
Value | Meaning |
---|---|
WAIT_ABANDONED | The specified object is a mutex object that was not released by the thread that owned the mutex object before the owning thread terminated. Ownership of the mutex object is granted to the calling thread, and the mutex is set to nonsignaled. |
WAIT_OBJECT_0 | The state of the specified object is signaled. |
WAIT_TIMEOUT | The time-out interval elapsed, and the object's state is nonsignaled. |
If the function fails, the return value is WAIT_FAILED. To get extended error information, call GetLastError.
The WaitForSingleObject function checks the current state of the specified object. If the object's state is nonsignaled, the calling thread enters an efficient wait state. The thread consumes very little processor time while waiting for the object state to become signaled or the time-out interval to elapse.
Before returning, a wait function modifies the state of some types of synchronization objects. Modification occurs only for the object whose signaled state caused the function to return. For example, the count of a semaphore object is decreased by one.
The WaitForSingleObject function can wait for the following objects:
Windows CE: Windows CE does not support waiting for semaphores, change notification objects, console input, and timers.
Waiting on an invalid handle causes WaitForSingleObject to return WAIT_FAILED.
Windows NT: Requires version 3.1 or later.
Windows: Requires Windows 95 or later.
Windows CE: Requires version 1.0 or later.
Header: Declared in winbase.h.
Import Library: Use kernel32.lib.